Salut. M-am gandit sa postez aceasta comanda, deoarece nu prea am vazut servere care au aceasta comanda.
Nu stiu daca va este folositoare, dar totusi o s-o postez. Comanda este facuta pentru GM Bigzone + Edit.
CMD:givegun(playerid, params[])
{
if(gPlayerLogged[playerid] == 0)return SCM(playerid, COLOR_LIGHTRED,"Trebuie sa introduci pin-ul mai intai.(/pin). Daca nu ai un cod foloseste /addpin.");
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][pMember] == 12 && PlayerInfo[playerid][pRank] >= 1)
{
new id,string[256],sendername[30],giveplayer[30];
if(sscanf(params, "uii",id))
{
SCM(playerid,COLOR_WHITE,"{FF9900}Scrie: {33CCFF}/givegun <Name/Playerid>");
return 1;
}
if(IsPlayerConnected(id))
{
if(id != INVALID_PLAYER_ID)
{
GivePlayerWeaponEx(id, 23, 12);
GetPlayerName(id, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* Instructor %s has given a SSD Pistol to %s for weapon license.",sendername,giveplayer);
SendFamilyMessage(12,COLOR_LIGHTBLUE,string);
if(GetPlayerState(id) == PLAYER_STATE_PASSENGER)
{
new gun2,tmp;
GetPlayerWeaponData(id,5,gun2,tmp);
#pragma unused tmp
if(gun2)SetPlayerArmedWeapon(id,gun2);
else SetPlayerArmedWeapon(id,0);
}
}
}
else return SendClientMessage(playerid, COLOR_WHITE, "{FFFFCC}Error: Player not connected.");
}
else return SendClientMessage(playerid, COLOR_LEADER, "You are not a School Instructors Member.");
}
return 1;
}
Nu stiu daca va este folositoare, dar totusi o s-o postez. Comanda este facuta pentru GM Bigzone + Edit.
CMD:givegun(playerid, params[])
{
if(gPlayerLogged[playerid] == 0)return SCM(playerid, COLOR_LIGHTRED,"Trebuie sa introduci pin-ul mai intai.(/pin). Daca nu ai un cod foloseste /addpin.");
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][pMember] == 12 && PlayerInfo[playerid][pRank] >= 1)
{
new id,string[256],sendername[30],giveplayer[30];
if(sscanf(params, "uii",id))
{
SCM(playerid,COLOR_WHITE,"{FF9900}Scrie: {33CCFF}/givegun <Name/Playerid>");
return 1;
}
if(IsPlayerConnected(id))
{
if(id != INVALID_PLAYER_ID)
{
GivePlayerWeaponEx(id, 23, 12);
GetPlayerName(id, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* Instructor %s has given a SSD Pistol to %s for weapon license.",sendername,giveplayer);
SendFamilyMessage(12,COLOR_LIGHTBLUE,string);
if(GetPlayerState(id) == PLAYER_STATE_PASSENGER)
{
new gun2,tmp;
GetPlayerWeaponData(id,5,gun2,tmp);
#pragma unused tmp
if(gun2)SetPlayerArmedWeapon(id,gun2);
else SetPlayerArmedWeapon(id,0);
}
}
}
else return SendClientMessage(playerid, COLOR_WHITE, "{FFFFCC}Error: Player not connected.");
}
else return SendClientMessage(playerid, COLOR_LEADER, "You are not a School Instructors Member.");
}
return 1;
}